Jester's Dark Tambourine, similarly, is a dark trinket, and I'd usually rather use the Rare which is a high light trinket. I like buffing ACC more than DMG because predictable damage output is more important than raw DMG although if I can do both, why not? It may just be I usually have HM in the back and things like Prophet's Eye or some other trinkets are usually better. I don't really care about the +Bleed since his bleed isn't that great anyway, but +20% DMG with no minuses isn't shabby. ![]() I don't know, I just looked at this and wonder why I don't use it more often. I'm almost always going to want to be laying down his melee bleed at some point. ![]() Anything that debuffs Melee damage is poison to me. Gunslinger's Buckle is situationally useful if you're going to do a full Ranged HWM and I'm usually not going to do that. Hell's Hairpin would be good for low light parties, and I rarely use those, so again, I prefer the rare. I prefer GR's +ACC rare trinket to her very rare, but it's a nice scouting trinket, +CRIT is always good, I might use both sometimes. ![]() I can live without Move chance but wrecking his stun is not acceptable even if I don't use it that often.ĬRU's is a decent anti-stress trinket with some resistances I don't care much about and +Virtue which I also don't care much about and +Deathblow resist which I also don't care much about. Since I pretty much always have MUS/ARB there I'll pretty much always use these.īH's is just bad. MUS/ARB's trinkets are great for a position 4 MUS/ARB, especially in combo with something like Prophet's Eye for ACC. Since I almost never actually do that, though, I rarely use the trinket.ĪNT's Candle of Life turns her from a pitiful healer to a mediocre healer. These are mostly situationally useful, like ♥♥♥'s Restraining Padlock for boss fights or where they're going to transform a lot.
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